Kahoot is another web based assessment application which is
similar to Socrative. You can create a quiz, discussion or a survey
and engage learners in a game or competition type setting, as I have witnessed
in some of the lectures. Being web based
this means you and your learners will need a good internet connection, and
hardware such as a computer, laptop, ipad, or similar mobile device.
Kahoot is colourful and has a gameshow type appeal to it. I recall it being used by children at my
son’s primary school and thought it was creative and a fun way to learn. The children were using the computers and
having a lot of fun.
My next experience of Kahoot was in a lecture at University. The lecturer logged on and the information
was displayed on the smartboard.
Learners were asked to log into www.kahoot.it and
then enter the pin generated for the session. Once logged into the quiz, the learners are
faced with a question and four potential answers, and there is a set time limit
in which to answer. The faster you
answered correctly the more points you got subject to an upper score per
question.
On a number of occasions the lecturer provided immediate
feedback on why it is the correct answer and why the others cannot be correct,
or asked the learners as to why a particular option such as A, B, C or D can or
cannot be the answer. This helped to
engage the learners in a discussion and aid the learning experience, as well as
peer led learning to take place. The
lecture controlled the pace of the questions in that learners would get the
next question when the lecturer clicked on it.
The learners were engaged and were learning from the feedback, and
asking if they could have another session in the next lesson.
One drawback I have seen is that when the learner logs on
they can hide by using a nickname. This
means that it is open to abuse through anonymity but also allows a learner to
hide through lack of knowledge or confidence.
This can be evident as before each question the leader board displays the
scores of all the participants which might have a negative bearing on learners
who need more help.
Overall, Kahoot is an excellent
assessment application to review learning and can be used at any appropriate
juncture in the lesson. Eatherton (2014)
rightly states that the use of technology must benefit the learners achieve the
learning outcomes.
Kahoot is colourful, fun and more engaging for learners and
I will use it in my lessons.
References:
Kahoot. 2015. https://getkahoot.com/ (Accessed on: 16
December 2015).
Eatherton, T 2014, 'ADVENTURES IN TECHNOLOGY', Techniques:
Connecting Education & Careers, 89, 8, pp. 8-9, Academic Search
Premier, EBSCOhost, viewed 14 January 2016.
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